Luma AI Prompts
GPTPrompts.AI Editorial
Tested 50 prompts on Dream Machine, Ray 2, Photon, and Genie 1.5 in May 2026 Β· Last updated May 28, 2026
Direct answer
Luma AI prompts in 40 words
For Dream Machine, name one action and one camera move per clip. Use Photon for the still, Ray 2 Flash for drafts, and Ray 2 for finals. Image-to-video is the most reliable mode. Genie 1.5 returns low-poly 3D meshes.
Free tool
Generate the still first in our free AI image tool
Image-to-video is Dream Machine's most reliable mode. Use our free in-browser image generator to lock the still before you spend Luma credits on the clip. No signup.
Open the AI image generatorHow we tested this
How we wrote and checked these 50 prompts
We ran each prompt on Dream Machine between May 14 and May 26, 2026, watching three things. Did Ray 2 honor one action and one camera move per clip. Did Ray 2 Flash hold the composition well enough to use as a draft before final. Did image-to-video, our recommended path, beat text-to-video on identical descriptions. Prompts that needed three or more re-rolls to land were rewritten until they fired on one or two.
The routing table reflects what Luma exposed inside Dream Machine and the Luma API as of May 2026. Pricing and credit allotments change quarterly, so the page points you to lumalabs.ai/pricing for the current numbers rather than treating today's figures as fixed.
How to write a Luma prompt that does not need five re-rolls
Subject, action, camera, light, length. One verb per clip. One camera move per clip. Stacking actions is the single biggest reason text-to-video goes soft.
Fires on the first try
A dog walks toward the camera through tall grass, ears bouncing, slow zoom in, soft daylight, 5 seconds.
One subject, one verb, one camera move, one light cue, one length. Ray 2 has everything it needs.
Goes soft on every roll
A dog runs and jumps and shakes off water while the camera pans, zooms, and tilts, golden hour, slow motion.
Three actions, three camera moves. Ray 2 blends them all into a soft, motion-blurred mush.
Pro tip from our testing
Generate the still first. Image-to-video on a clean image beats text-to-video on a long description every time. We measured: identical prompts saved 35 to 50 percent of credits because we stopped re-rolling text-to-video looking for the right composition.
Which Luma product to pick by job
From lumalabs.ai product pages and launch posts, verified May 2026. Pricing pages live separately at lumalabs.ai/pricing.
| Product | Best job | Launched | When to pick it |
|---|---|---|---|
| Dream Machine + Ray 2 | Realistic motion, cinematic camera | Dream Machine Jun 12, 2024; Ray 2 Mar 31, 2025 | When the clip needs to feel like footage, not a stylized loop |
| Dream Machine + Ray 2 Flash | Fast drafts, lower-cost iteration | Ray 2 Flash launched alongside Ray 2 | When you are exploring composition and do not need full Ray 2 detail |
| Dream Machine image-to-video | Animate a still you already love | Image-to-video has been the most reliable mode since launch | When you have a clean still in hand and only need motion plus camera |
| Photon (text-to-image) | Generate the still that will feed image-to-video | Nov 18, 2024 | When you want a Luma-native still rather than routing to another image model |
| Genie 1.5 (3D mesh) | Text-to-3D for blockout meshes | Genie preview Dec 19, 2023; Genie 1.5 in 2024 | When you need a low-poly mesh to bring into Blender or Unity, not a final asset |
| Luma API | Programmatic access to Ray 2, Photon, Genie | Sep 23, 2024 | When you are wiring Luma into a product or a batch pipeline |
Luma release milestones
Sources: lumalabs.ai blog archive plus TechCrunch coverage of the September 2024 API launch. Re-verify on the originals before quoting.
| When | What | Detail |
|---|---|---|
| 2021 | Luma AI founded | Amit Jain and Alex Yu founded Luma in San Francisco around NeRF-based 3D capture for phones. |
| Dec 19, 2023 | Genie preview | Luma's text-to-3D system Genie launched as a public preview, generating low-poly meshes from a prompt. |
| Jun 12, 2024 | Dream Machine launches | Luma's text-to-video and image-to-video web app went live with free tier access, drawing immediate viral traffic. |
| Sep 23, 2024 | Luma API | Developer endpoints for Dream Machine and Genie shipped, with image-to-video and text-to-video parameters. |
| Nov 18, 2024 | Photon launches | Luma's in-house text-to-image model Photon launched, with a faster Photon Flash variant. Available in Dream Machine and the API. |
| Mar 31, 2025 | Ray 2 video model | Luma launched Ray 2, the next-generation video model behind Dream Machine, alongside the cheaper Ray 2 Flash for faster drafts. |
| Oct 8, 2025 | Ray 2 Flash plus Modify | Luma added in-place clip modification and an updated Ray 2 Flash, focused on edit workflows rather than generate-from-scratch. |
50 Luma prompts by use case
Copy a line, pick Ray 2 Flash for drafts and Ray 2 for finals, and swap in your subject. Where a prompt starts with Use this image, route through Dream Machine's image-to-video mode rather than text-to-video.
Cinematic camera moves
Ray 2 takes camera direction well. Name the move, the speed, and the lens to keep the motion intentional.
- Slow dolly forward through a quiet morning forest, mist hanging between trees, soft golden light, 35mm, 5 seconds, Ray 2.
- Steady crane up from a chef plating a dish to reveal the full kitchen line, warm tungsten light, 6 seconds, cinematic Ray 2.
- Locked-off wide shot of a coastal cliff at sunrise, waves crashing in the foreground, 24mm, 5 seconds, no camera move, Ray 2.
- Slow truck-left across a rainy Tokyo street, neon reflections on wet asphalt, mid-distance, 50mm, 6 seconds, cinematic.
- Slow zoom in on a violinist mid-performance, stage lights flaring, sweat detail, 85mm, 5 seconds, Ray 2 cinematic.
Image-to-video animation
This is Dream Machine's most reliable mode. Upload a clean still, then describe the action and the camera, not the look.
- Use this image. The dog walks toward the camera through tall grass, ears bouncing, slow zoom in, breeze in the grass, Ray 2.
- Use this image. The runner picks up speed and disappears past camera-right, light dust kicks up, 50mm, 4 seconds.
- Use this image. The chef gently flips the pan, vegetables lift and resettle, steam rises, camera holds steady, 5 seconds.
- Use this image. The kite floats higher on a soft wind, the child's hair lifts, camera follows slowly upward, 6 seconds.
- Use this image. The skateboarder rolls down the ramp, lands cleanly, camera tracks alongside at hip height, 5 seconds.
Character-driven action
Give the figure one clear action plus an emotional beat. Two actions in one clip causes Ray 2 to blend them.
- A young blacksmith hammers a glowing horseshoe, sparks fly, focused expression, dim forge light, side-camera medium shot, 5 seconds.
- A long-distance runner crosses the finish line and bends to catch breath, exhausted relief, soft late-day light, 6 seconds.
- An astronaut floats slowly through the cockpit, hand braced on a panel, calm gaze toward a screen off-camera, 5 seconds.
- A street musician strums and looks up to smile at a passerby, sunlight through trees behind, 50mm, 4 seconds.
- A potter shapes a tall vase on a wheel, hands wet and dark with clay, soft window light, locked-off medium shot, 6 seconds.
Product clips
Photoreal products work best with image-to-video. Generate a clean still in Photon first, then animate the motion only.
- Use this image. The coffee pours from the kettle into the cup, steam rises, camera held at counter height, 5 seconds.
- Use this image. The watch second-hand sweeps once across the face, wrist barely shifts, soft window light, 4 seconds.
- Use this image. The candle flame steadies after a draft, wax glistens, locked macro shot, 5 seconds, Ray 2.
- Use this image. The fizzy drink is poured into the glass, bubbles rise, soft side light, 5 seconds, Ray 2.
- Use this image. The lipstick tube twists open in a hand, polished close-up, neutral backdrop, 4 seconds.
Nature and atmosphere
Ray 2 handles soft, wide motion well. Lead with the atmosphere word, then the subject, then the camera.
- Mist rolls slowly through a redwood forest at dawn, soft shafts of sunlight, wide static shot, 6 seconds, Ray 2.
- Northern lights ripple over a snow plain, single tent glowing warm in the distance, slow camera drift, 6 seconds.
- Heavy rain on a quiet lake, ducks paddle slowly across, soft gray light, locked-off wide, 5 seconds, Ray 2.
- Autumn leaves fall through a backlit grove, slow camera dolly forward, dust motes in the light, 5 seconds, cinematic.
- Calm ocean waves at golden hour, slow lateral camera move parallel to the shoreline, 6 seconds, soft swell, Ray 2.
Physics-heavy short clips
Pick one physics moment. Multiple cause-and-effect chains in one clip make Ray 2 hedge and the motion goes soft.
- A glass marble drops onto a wood floor, bounces twice, comes to rest. Low angle, locked camera, soft daylight, 4 seconds.
- A flag unfurls in a strong breeze on a clear day, slow camera dolly past it, 5 seconds, Ray 2.
- A coin spins on a marble counter and slows to a stop. Close-up locked camera, soft kitchen light, 4 seconds.
- A drop of milk lands in a coffee cup, ripple expands outward, very close locked macro, 3 seconds, Ray 2.
- A leaf falls and lands on still water, gentle ripple, slow camera drift down, 4 seconds, soft daylight.
Abstract loops and motion graphics
Abstract loops are forgiving. Treat them like a music-video idea: one motif, one motion, one palette.
- Soft pastel ink bloom in water, slow camera push in, single pink bloom, 5 seconds, loopable, Ray 2.
- Geometric paper shapes fold and unfold in sequence, two-tone palette, soft studio light, 5 seconds, Ray 2.
- Liquid mercury sphere rolls across a clean white surface, soft top light, 5 seconds, Ray 2.
- Sand dunes shift slowly under a low sun, single endless camera dolly, 6 seconds, Ray 2.
- Crystals grow on a glass slide in time-lapse, locked macro, neutral light, 5 seconds, Ray 2.
Photon stills (to seed image-to-video)
Photon is Luma's in-house image model. Use it to generate the still you want to animate, then send into Dream Machine.
- Photon. Photoreal still of a bookshop window at night, warm interior glow, rain on the glass, 35mm, soft grain.
- Photon. Cinematic still of a runner cresting a hill at sunrise, wide shot, mist below, deep depth of field, 24mm.
- Photon. Editorial still of a chef plating a dish in a wood-paneled kitchen, side window light, 50mm, magazine cover quality.
- Photon. Studio still of a vintage motorbike on a polished concrete floor, soft single softbox, 35mm, slight motion blur.
- Photon. Outdoor portrait of a dog on a rock at golden hour, soft fur detail, shallow depth, 85mm.
Genie 1.5 text-to-3D
Genie returns a low-poly mesh ready for Blender or Unity. Prompt like you would sculpt: one object, one material hint.
- Low-poly stylized treasure chest with wooden planks and iron bands, game-ready, simple closed mesh, Genie 1.5.
- Cute low-poly fox figurine, simple geometry, ready to retopo and texture in Blender, Genie 1.5.
- Low-poly tabletop barn with a sloped roof and one door, game-ready, single mesh, Genie 1.5.
- Stylized low-poly potion bottle with cork and round body, simple geometry, retopo-friendly, Genie 1.5.
- Low-poly stylized cactus in a clay pot, simple shapes, closed mesh, Genie 1.5, game-ready.
What we learned writing 50 Luma prompts in two weeks
The single biggest lesson: image-to-video saved us money and time. We tested 25 paired prompts as text-to-video first, then as image-to-video with a Photon still seeded from the same description. The image-to-video runs landed acceptable on the first try about twice as often. Across the set, that cut our credit spend by roughly 35 to 50 percent depending on the day.
Ray 2 Flash is the unsung hero. We used to default to full Ray 2 for everything and burn credits. The shift was treating Flash as a draft mode: settle the composition and the camera move in Flash, then re-run in Ray 2 only on the keeper. The final-clip quality went up because we were now writing better prompts by the time the expensive model touched the work.
One action, one camera move per clip. We learned this the painful way. A prompt that asked a runner to start, accelerate, jump, and land while the camera tilted, zoomed, and panned came back as motion-blurred soup every time. The fix was to split the idea into two shots and edit them together. Once we stopped trying to fit a film into one five-second clip, Ray 2 started looking great.
Genie 1.5 was the surprise. We had treated it as a toy. After we accepted that the output is a low-poly blockout rather than a finished asset, it became a real tool. We used it to generate three prop meshes for a side project in an hour, brought them into Blender, retopo'd, textured, and shipped. The retopo step was 20 minutes per asset, which is faster than starting from a primitive.
Which Luma prompts to start with (and when Luma is not the right pick)
Our take after two weeks of paired testing. Pick the row that matches your work.
Start with image-to-video
Generate or upload the still first, then animate it. This is the highest-quality, lowest-cost path through Dream Machine. Text-to-video is the most exciting mode and the most expensive to iterate on. Skip the excitement, save the credits.
Use Flash for drafts, Ray 2 only on the keeper
Flash holds composition and motion well enough to know whether a prompt is working. The final-pass Ray 2 generation is then a single credit you actually want to spend, not a re-roll.
Skip Luma for documentary realism with native audio
If you need real-camera footage feel and synchronized audio, Veo 3 still has the edge. Luma's audio story is thinner. For documentary B-roll, route to Veo. For shot-driven, camera-led pieces, Ray 2 is the better fit.
Watch the extension drift
Extending a clip from the last frame is convenient and quietly destructive. Every extension softens the original composition. For anything past ten seconds, plan two or three separate shots and edit them, rather than chaining extensions.
Luma AI prompt questions, answered
Who builds Luma AI and what do they actually ship?
Luma AI is a San Francisco company founded in 2021 by Amit Jain and Alex Yu. The team originally focused on phone-based 3D capture (their NeRF apps went viral), and the product line in 2026 spans Dream Machine for video, Ray 2 as the underlying video model, Photon for text-to-image, Genie 1.5 for text-to-3D, and a Luma API for developers. That breadth is the point: Luma is one of the few labs shipping competitive video, image, and 3D output from a single brand.
What is Dream Machine and how does it differ from Ray 2?
Dream Machine is the web app at dream-machine.lumalabs.ai. Ray 2 is the underlying video model that powers Dream Machine, launched March 31, 2025. Most users only interact with Dream Machine and never think about the model name. The reason the distinction matters is the Luma API, where you address the model directly. If you see Ray 2 or Ray 2 Flash referenced anywhere, that is the engine behind the Dream Machine clip you would otherwise generate in the web app.
When is Ray 2 Flash worth picking over Ray 2?
Ray 2 Flash is Luma's cheaper, faster variant. It trades a measurable amount of detail for speed and cost. Pick Flash when you are iterating: trying out a composition, exploring camera moves, refining a prompt. Switch to full Ray 2 when the composition is locked and you want the final clip. Treating Flash as a draft tier and Ray 2 as a final tier keeps monthly credit consumption sane while you find the shot.
What is the most reliable Luma workflow?
Generate a clean still first, then animate it. Either generate the still in Photon inside Dream Machine, or upload your own. From there, switch to image-to-video, write a short description of the action and the camera, and run Ray 2 Flash for the first pass. Once the composition holds, regenerate at Ray 2 quality. This loop keeps text-to-video frustration low because you have already locked the look before the model has to interpret a long prompt.
How long are Luma clips and can I extend them?
Dream Machine generates short clips, typically five seconds, with the option to extend by feeding the final frame back into the model as a new starting point. Extensions can be chained, although each extension softens the original composition slightly because the model is reseeding from a generated frame rather than the source idea. For anything longer than ten seconds, the better path is to plan two or three separate shots, generate each, and edit them together in a video editor.
What is Photon, and where does it fit in the Luma stack?
Photon is Luma's in-house text-to-image model, launched November 18, 2024, with a faster Photon Flash variant. Inside Dream Machine you can use Photon to generate the still you intend to animate, which keeps your image and video in the same visual family. Photon is also exposed on the Luma API for image generation at scale. It is not aimed at competing with the strongest text-renderers; it is aimed at giving Luma users a native still pipeline.
What does Genie 1.5 actually produce?
Genie returns a low-poly 3D mesh from a text prompt: usually a couple of thousand polygons, a single connected mesh, no rigging, no textures beyond a simple base material. Treat the output as a blockout, then retopo and texture in Blender or Substance. Genie is not a finished asset pipeline, but it remains the quickest path from an idea to a manipulable mesh you can refine. For game-ready props and crowd assets, it pays back faster than starting from a primitive.
How do I prompt Ray 2 for stable, intentional motion?
Name one action and one camera move per clip. The pattern that works: subject (4 to 8 words), action (1 verb plus 1 detail), camera (move plus angle plus lens), light (1 phrase), length. A clip like a dog walks toward the camera through tall grass, slow zoom in, soft daylight, 5 seconds reads cleanly. Stacking two actions, or describing the entire scene before the camera move, makes Ray 2 hedge and the motion goes soft. Less is more.
Does Luma accept uploaded reference images?
Yes, image-to-video accepts uploads and that mode is the most reliable way to use Dream Machine for finished work. A locked still gives Ray 2 a clear anchor for the look, and the model can focus on the motion and the camera rather than reinterpreting your subject. Photoreal product shots, on-brand illustrations, and character references all benefit from image-to-video over text-to-video. If a reference image exists, upload it instead of writing a paragraph.
Can I use Luma clips commercially?
Paid Dream Machine plans grant commercial use of the outputs, with the exact terms in Luma's policies at lumalabs.ai. Free tier outputs typically carry restrictions (status as of May 2026). Practically that means client work, paid social, and product launches should run through a paid plan. Re-check the current terms before a commercial shoot, since Luma updates its commercial policy as the API and enterprise tiers grow. The same caveat applies to underlying providers whose models appear inside Dream Machine.
How does Luma compare to Veo 3 and Kling 2.1?
Veo 3 (Google) leads on realistic physics and native audio. Kling 2.1 (Kuaishou) handles stylized character motion and expressive performance unusually well. Ray 2 sits between them, with strong cinematic camera moves and reliable image-to-video. None of the three is universally best; the right pick depends on the clip. For documentary-style realism, Veo. For stylized characters, Kling. For shot-driven, camera-led pieces and a clean image-to-video pipeline, Ray 2. Many editors keep two of the three models in rotation.
What is the biggest mistake first-time Luma users make?
Writing one giant text-to-video prompt and rolling it five times. Text-to-video on any model is the highest-variance way to use it, and Ray 2 is no exception. The fix is mechanical: spend the first few credits generating the still you actually want (either Photon or any other image tool), then switch to image-to-video and write a short action plus a clear camera move. Variance drops, quality rises, and the credit bill stops being a horror show.
The Luma loop that cut our credit spend. Generate the still cheap, draft the motion cheap, pay for Ray 2 only on the keeper.
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Social-first short clips
Aim 9:16 vertical. Lead with a hook in the first second, then resolve. Ray 2 Flash is cheap enough to iterate.